
I'm too tired to write anything about it right now but the good news is that I frapped the Culling of Stratholme run and will post that asap as well as the ToC Heroics Writeup.


Just drag Prince Keleseth behind this ledge/hallway and cramp everyone in there. Your fire totems should take care of anyone getting "frost-cubed". If not, I usually dps it down with my tank but usually don't have too. All the adds will get picked up by the Tank AoE. Makes the fight much easier.
I like to keep the shamans spread out in the center area against Ingvar. But the main thing here is Tank needs to strafe and go around at the right time and have decent enough gear. I've also wiped quite a bit when my DPS was lower and couldn't get him down before he starts tossing his Axe. At about 2300 buffed DPS on the shamans, the Axe was no longer an issue.
After getting Skadi's fight down pat (see previous post on non-heroics/same strat), everything else is just smooth sailing.
For Halls of Lightning, there are a few things to consider. The first boss in heroics hits like a mac truck but still pretty much a tank and spank. Second rock boss is trivial but the third boss (the Arcane one) is difficult until I started spreading out the Shamans against the right corner wall. I needed to stay alert and heal my way through the add phases (mostly using chain heal) but it still wasn't easy. For the final boss, Loken, I piled everyone together and summoned all the rock elementals and just DPS him down.
Gundrak is my routine Heroic Badge run dungeon since it's a quick run with 5 Badges. Most of the bosses are so easy so it's not woth mentioning except for the 2nd boss (the rock and water elemental tag team). I ended up lining up my shamans in a line and strafe whenever we got "purple-grounded". I always try to save my tank CDs in preparation of the "Boss exchange" since they reset their aggro list on every exchange. Make certain that healing totems are up and nature resist as well. For the final boss Galdarah, i just go line up all the Shamans against the wall on the right side and tank and spank. I'll summon the Rock Elementals to help tank as well. The fight gets easy as my DPS goes up.
No difference in strat from the Normal. Also an easy Heroic Dungeon to 5Box.
The Culling of Stratholme Heroic is not much different from the regular version. Most of the bosses are Tank and Spank. The only tough Boss is the final one where I always keep my distance, use Pally's shadow resist and pop chain heals regularly.
The Occulus is one of those instances I don't think I will be clearing as too much macro customization is needed to be worth the trouble (since we fight on drakes). So I went in and killed the first boss and left it at that. The Nexus was an easy full clear which I will upload some screenshots later. The only other instance I have not been able to complete with this 5Box setup is Heroic Halls of Stone. The escort event's third phase Fire Lasers owned me big time. I'll try again when I've saved up enough gold for a hefty repair bill as wiping once now costs me close to 75Gs (all 5 characters).
Karazhan was not only fun but money-making to 5Box. Lots of green drops from D/Eing to sell, including I think they changed the mongoose and other rare enchant drops to 100% from the bosses so I had to make a trip. I had to skip the Dragon room with the Green/Red/Yellow rays and the Chess room gave me a headache but I soon found that if I just type /tar king and DPS him down, it makes everything on easy mode.
Onyxia was also a fun run without any difficulty at level 80. I heard some are even soloing it at this point so just watch out for the whelps and DPS her down. I like the ony Bag drop which I previously forgot about!
Molten Core was actually really fun. It not only brought back memories but a full clear shouldn't run more than 60 mins since you can walk up to the bosses without aggroing the mobs at level 80. I actually 6 boxed this with my Warlock cause at first I was worried about DPS but in the end it wasn't necessary. 5 Boxing it would have been enough at level 80 Heroic Gear. There were some minor complications and adjustments to normal strats though. Such as for group of 5 core hounds before magmadar needed some practicing to perfect and kill them off at the same time (with 5boxing, my buttons are all linked and thus hard to DPS evenly). I didn't have a mage to decurse for Lucifron and Shaz so just needed to heal through. Baron Geddon was tough since we needed to run away from the "bomb" and lots of hand-eye coordination. Sulfuron Harbinger had to be dealt with by using a whole different strategy. I couldn't drag single mobs away from the group due to the nature of my key setup and 5boxing and only 1 tank. So i ended up just AoE tanking for minutes and wait for the 4 healers to go OOM before I could start taking them down. It's a mana/regen test since if we don't DPS the healers, they won't need to heal, and the only way to drain them was to DPS them while preserving enough mana to heal my tank. I had to pot and drop mana totems just to barely get through. Who would've thought? The major domo encounter's just all reflexes. Moving guys out of the damage crater if ported, keeping aggro on all mobs and mana management.
Azjol-Nerub was attempted first when I was level 73. It definitely wasn't too difficult but some movement was required to avoid poison/disease against the second boss. I had to make sure disease dispell and nature resist and healing totems were up and just heal through the final encounter against Anubarak.
The Fallen Temple of Azjol-Nerub was difficult to box and I couldn't didn't do a full clear until 74. The final boss has a MC (mind control) and I would be running around 5 screens trying to heal/attack each individually.
Drak'Tharon Keep was attempted at level 77. The first boss was trivial. The second boss required moving the shamans if they got AE'ed by blizzard, usually I find that sending in the rock elementals occupies the boss and just go max dps. The third boss (the Trex), I like to fight him by the stairs and stagger 4 anti-fear totems. This usually does the trick. For the final boss, I just make sure I send in the Fire elementals and keep up the healing totems.
Violet Hold was not too easy. Lots of movement required to box this instance. I had to wait to try it at level 80 to clear it.
Utgarde Pinnacle was hell in newbie 80 blues. I must have spent over 200gs in repair bills here. The first boss was just a DPS race, I ignored whoever got sacrificed and DPS'ed down the boss. The second boss as a tank equipment test and I just barely passed. The next boss Skadi was a nightmare. There's really no easy workaround here. It's just learning the encounter and fine tune your reflexes. It's easy now, but working out the strats was a pain. I always first aggro Skadi and run into the previous room to reset the encounter. Then, I stand all my characters including the tank behind the first ledge near the cave where the adds come out. I send a shaman to aggro Skadi and begin the encounter. Then I pally AoE + stoneclaw totems + magma totems to take down around 20 or so adds at the same time, I'm running my Shaman back from aggroing Skadi to begin the encounter. The frost strikes from Air doesn't hit the ledges on the right so keep the shamans in the nook. Then it's just going through killing 6 harpooners and getting 6 harpoons and shooting them off at Skadi when he's "in-range" (not just anytime). Once he lands, you will probably have 1 or 2 adds still alive with him. Regardless, first try and keep your tank alive, quickly finish off the adds while maintaining max distance between your tank and the shamans. Once he goes into a spin, it takes him longer to reach your group. Once the adds are down, make your you have your anti-poision totem up, Skadi has an attack that kills you if you don't dispell quickly. Then it's just max range tank and spank except he hits hard. Everytime he starts spinning, let him go after the group, and just taunt him back when he's almost there - kind of like kiting him. Rinse and repeat and that should do it. I must say, it is difficult to get used to when 5Boxing. The final boss (Ymiron) is a joke compared to Skadi.



