Karazhan was not only fun but money-making to 5Box. Lots of green drops from D/Eing to sell, including I think they changed the
mongoose and other rare enchant drops to 100% from the bosses so I had to make a trip. I had to skip the Dragon room with the Green/Red/Yellow rays and the Chess room gave me a headache but I soon found that if I just type /tar king and DPS him down, it makes everything on easy mode.
Onyxia was also a fun run without any difficulty at level 80. I heard some are even soloing it at this point so just watch out for the whelps and DPS her down. I like the ony Bag drop which I previously forgot about!
Molten Core was actually really fun. It not only brought back memories but a full clear shouldn't run more than 60 mins since you can walk up to the bosses without aggroing the mobs at level 80. I actually 6 boxed this with my Warlock cause at first I was worried about DPS but in the end it wasn't necessary. 5 Boxing it would have been enough at level 80 Heroic Gear. There were some minor complications and adjustments to normal strats though. Such as for group of 5 core hounds before
magmadar needed some practicing to perfect and kill them off at the same time (with 5boxing, my buttons are all linked and thus hard to DPS evenly). I didn't have a mage to decurse for
Lucifron and Shaz so just needed to heal through.
Baron Geddon was tough since we needed to run away from the "bomb" and lots of hand-eye coordination.
Sulfuron Harbinger had to be dealt with by using a whole different strategy. I couldn't drag single mobs away from the group due to the nature of my key setup and 5boxing and only 1 tank. So i ended up just AoE tanking for minutes and wait for the 4 healers to go OOM before I could start taking them down. It's a mana/regen test since if we don't DPS the healers, they won't need to heal, and the only way to drain them was to DPS them while preserving enough mana to heal my tank. I had to pot and drop mana totems just to barely get through. Who would've thought? The
major domo encounter's just all reflexes. Moving guys out of the damage crater if ported, keeping aggro on all mobs and mana management.
And finally, there's
Ragnoros. The first time I did it, I had to deal with a wave of Sons. As I got my Shaman's DPS up to around 2500 buffed, I was able to take him down before the Sons. Oh, the Eye of Sulfuras dropped my first time there (I was in 80 dungeon blues back then). Just FYI it sells for 20g.
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